Senior UX Designer

Designing for complexity

8+ years shaping large-scale experiences at EA Frostbite, Blizzard, John Deere, and Kraft-Heinz — turning technical bottlenecks into intuitive visual workflows.

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Selected Work

Frostbite Tween Asset Editor redesign thumbnail
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EA · Frostbite Engine

Redesigning a Legacy Asset Editor for Global Game Studios

Transformed a blind, data-heavy guess-and-check tween workflow into a high-fidelity visual timeline system with real-time spatial feedback.

Complex Tool Design Engine UX Contextual Inquiry Usability Testing
−40%
Authoring Time
−25%
Production Errors
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Frostbite Design System thumbnail
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EA · Frostbite Engine

Scaling the Frostbite Design System to 100% Cohesion Across 50+ Teams

Turned a fragmented Figma library with zero governance into a production-trusted design system adopted across every global Frostbite studio.

Design Systems Token Architecture Governance Cross-functional
100%
Component Cohesion
50+
Teams Adopted
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John Deere enterprise SaaS design thumbnail
John Deere

Simplifying Complex Data Workflows for a High-Traffic SaaS Platform

Rebuilt a legacy enterprise analytics platform with role-based personalization, real-time dashboards, and a new information architecture for global field managers.

Enterprise UX B2B SaaS Information Architecture Design System
−50%
Dashboard Gen Time
+45%
Decision Quality
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Blizzard Warcraft Rumble UX case study thumbnail
Blizzard Entertainment

Improving UX Workflows for a Mobile Game with 2 Million Global Players

Redesigned the Army Leader selection UX for Warcraft Rumble - eliminating navigation friction, establishing visual hierarchy, and future-proofing for cosmetic expansions.

Mobile Game UX Progressive Disclosure Prototyping User Testing
+40%
Player Retention
100%
iOS/Android Scale
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My approach

I don't just design screens - I map systems, interrogate constraints, and build solutions that engineers trust and users actually adopt.

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Validation-driven research

Contextual inquiry, affinity mapping, and usability testing are the foundation of every decision - not gut instinct.

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Systems thinking

I design for scale. From token architecture to governance frameworks, I build things that survive contact with real teams.

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Engineering fluency

Deep collaboration with engineers - I speak their language, understand constraints, and design within what's actually buildable.

speed
High-velocity execution

10+ years in fast-moving studios has sharpened my ability to move from ambiguity to testable prototypes without losing quality.

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Cross-functional leadership

I've led design across FC, Madden, NHL, and global enterprise platforms - aligning designers, PMs, and engineers on shared vision.

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Measurable outcomes

−40% authoring time. +40% retention. −50% dashboard generation. My work ships with real metrics attached.